Coming soon

More sims.
Same immersion.

GridGlow started with F1. It won't stop there.
Support for more sim racing titles is in active development — here's what's coming.

Follow development on GitHub →

TITLE SUPPORT

The plan.

GridGlow started with F1 25 and F1 24. Every title below sends live race data while you play — we're bringing the same lighting reactions to each one. Start sequences, flags, fastest laps: the moments that matter, in your room.

F1 24 Done

Identical 29-byte UDP header to F1 25. Shipped — select F1 25 / 24 in the game selector.

F1 2021 – 2023 Done

Same Codemasters UDP protocol, different header layout (24–28 bytes vs 29). Version-aware packet parsing shipped — select your title in the game selector.

DiRT Rally 2.0 Done

UDP via hardware_settings_config.xml with extradata=3. OutSim protocol — stage start, split checkpoints, stage finish, and service park return all shipped.

Forza Horizon 6 Done

UDP Data Out via HUD & Gameplay settings. Race events shipped — select Forza Horizon 6 in the game selector.

Forza Horizon 5 Done

UDP Data Out via HUD & Gameplay settings. Race start and return to menus shipped — pick Forza in the game selector. Crash detection is Horizon 6 only.

Forza Motorsport Done

Shares the Forza Data Out format — one parser covers all three titles. Race start and return to menus shipped; crash is Horizon 6 only.

EA Sports WRC Done

UDP JSON telemetry via Documents\My Games\WRC\telemetry\. Stage and rally events shipped — select EA Sports WRC in the game selector.

WRC 8 / 9 / 10 / Generations Planned

UDP telemetry confirmed across the KT Racing WRC series. Widely supported by third-party dash apps.

Assetto Corsa Done

Reads AC's shared memory directly — no port, no setup, nothing to enable. Flags, race start and the RPM meter all shipped. GridGlow has to run on the same PC as the game.

Assetto Corsa Competizione Up next

Shares AC's shared-memory approach with an extended layout that adds global and per-sector flags — the second title able to drive Sector Status.

Project CARS / CARS 2 Planned

UDP Shared Data output with configurable IP and port. Covers the SMS engine used across multiple titles.

BeamNG.drive Planned

OutGauge UDP available via in-game app activation. Unique open-world crash physics add a new dimension to lighting effects.

Live For Speed Considering

One of the earliest OutSim/OutGauge UDP implementations. Niche but dedicated community.

KartKraft Considering

Native UDP output configurable via Game.ini. Karting-specific event set.

DiRT 4 Considering

Same OutSim protocol as DiRT Rally series. Legacy title but straightforward to add.

Not on this list?

Some titles — Assetto Corsa Competizione, iRacing, rFactor 2, RaceRoom — use shared memory rather than UDP broadcast and require a different integration path. They're not forgotten; they're a different workstream. Request a title below and we'll track it.

Request a title →