GridGlow started with F1 25. It won't stop there.
Support for more sim racing titles is in active development — here's what's coming.
TITLE SUPPORT
GridGlow started with F1 25 and F1 24. Every title below sends live race data while you play — we're bringing the same lighting reactions to each one. Start sequences, flags, fastest laps: the moments that matter, in your room.
Identical 29-byte UDP header to F1 25. Shipped — select F1 25 / 24 in the game selector.
Same Codemasters UDP protocol, but a different header layout (24–28 bytes vs 29). Requires version-aware packet parsing. STLG/LGOT events present in all three titles.
Native UDP Data Out built into HUD & Gameplay settings. Clean, well-documented packet format. Large player base.
Same UDP format as Forza Horizon. One parser covers both titles.
UDP JSON telemetry configured in Documents\My Games\WRC\telemetry\. Rich stage and rally event data.
UDP via hardware_settings_config.xml with extradata=3. Established OutSim protocol.
UDP telemetry confirmed across the KT Racing WRC series. Widely supported by third-party dash apps.
UDP remote telemetry server on port 9996. Broad sim community, excellent documentation.
UDP Shared Data output with configurable IP and port. Covers the SMS engine used across multiple titles.
OutGauge UDP available via in-game app activation. Unique open-world crash physics add a new dimension to lighting effects.
One of the earliest OutSim/OutGauge UDP implementations. Niche but dedicated community.
Native UDP output configurable via Game.ini. Karting-specific event set.
Same OutSim protocol as DiRT Rally series. Legacy title but straightforward to add.
Some titles — Assetto Corsa Competizione, iRacing, rFactor 2, RaceRoom — use shared memory rather than UDP broadcast and require a different integration path. They're not forgotten; they're a different workstream. Open an issue if there's a title you'd like to see added.
Open an issue