GridGlow started with F1. It won't stop there.
Support for more sim racing titles is in active development — here's what's coming.
TITLE SUPPORT
GridGlow started with F1 25 and F1 24. Every title below sends live race data while you play — we're bringing the same lighting reactions to each one. Start sequences, flags, fastest laps: the moments that matter, in your room.
Identical 29-byte UDP header to F1 25. Shipped — select F1 25 / 24 in the game selector.
Same Codemasters UDP protocol, different header layout (24–28 bytes vs 29). Version-aware packet parsing shipped — select your title in the game selector.
UDP via hardware_settings_config.xml with extradata=3. OutSim protocol — stage start, split checkpoints, stage finish, and service park return all shipped.
UDP Data Out via HUD & Gameplay settings. Race events shipped — select Forza Horizon 6 in the game selector.
UDP Data Out via HUD & Gameplay settings. Race start and return to menus shipped — pick Forza in the game selector. Crash detection is Horizon 6 only.
Shares the Forza Data Out format — one parser covers all three titles. Race start and return to menus shipped; crash is Horizon 6 only.
UDP JSON telemetry via Documents\My Games\WRC\telemetry\. Stage and rally events shipped — select EA Sports WRC in the game selector.
UDP telemetry confirmed across the KT Racing WRC series. Widely supported by third-party dash apps.
Reads AC's shared memory directly — no port, no setup, nothing to enable. Flags, race start and the RPM meter all shipped. GridGlow has to run on the same PC as the game.
Shares AC's shared-memory approach with an extended layout that adds global and per-sector flags — the second title able to drive Sector Status.
UDP Shared Data output with configurable IP and port. Covers the SMS engine used across multiple titles.
OutGauge UDP available via in-game app activation. Unique open-world crash physics add a new dimension to lighting effects.
One of the earliest OutSim/OutGauge UDP implementations. Niche but dedicated community.
Native UDP output configurable via Game.ini. Karting-specific event set.
Same OutSim protocol as DiRT Rally series. Legacy title but straightforward to add.
Some titles — Assetto Corsa Competizione, iRacing, rFactor 2, RaceRoom — use shared memory rather than UDP broadcast and require a different integration path. They're not forgotten; they're a different workstream. Request a title below and we'll track it.
Request a title →