Coming soon

More sims.
Same immersion.

GridGlow started with F1 25. It won't stop there.
Support for more sim racing titles is in active development — here's what's coming.

Follow development on GitHub →

TITLE SUPPORT

The plan.

GridGlow started with F1 25 and F1 24. Every title below sends live race data while you play — we're bringing the same lighting reactions to each one. Start sequences, flags, fastest laps: the moments that matter, in your room.

F1 24 Done

Identical 29-byte UDP header to F1 25. Shipped — select F1 25 / 24 in the game selector.

F1 2021 – 2023 Up next

Same Codemasters UDP protocol, but a different header layout (24–28 bytes vs 29). Requires version-aware packet parsing. STLG/LGOT events present in all three titles.

Forza Horizon 5 Planned

Native UDP Data Out built into HUD & Gameplay settings. Clean, well-documented packet format. Large player base.

Forza Motorsport Planned

Same UDP format as Forza Horizon. One parser covers both titles.

EA Sports WRC Planned

UDP JSON telemetry configured in Documents\My Games\WRC\telemetry\. Rich stage and rally event data.

DiRT Rally 2.0 Planned

UDP via hardware_settings_config.xml with extradata=3. Established OutSim protocol.

WRC 8 / 9 / 10 / Generations Planned

UDP telemetry confirmed across the KT Racing WRC series. Widely supported by third-party dash apps.

Assetto Corsa Planned

UDP remote telemetry server on port 9996. Broad sim community, excellent documentation.

Project CARS / CARS 2 Planned

UDP Shared Data output with configurable IP and port. Covers the SMS engine used across multiple titles.

BeamNG.drive Planned

OutGauge UDP available via in-game app activation. Unique open-world crash physics add a new dimension to lighting effects.

Live For Speed Considering

One of the earliest OutSim/OutGauge UDP implementations. Niche but dedicated community.

KartKraft Considering

Native UDP output configurable via Game.ini. Karting-specific event set.

DiRT 4 Considering

Same OutSim protocol as DiRT Rally series. Legacy title but straightforward to add.

Not on this list?

Some titles — Assetto Corsa Competizione, iRacing, rFactor 2, RaceRoom — use shared memory rather than UDP broadcast and require a different integration path. They're not forgotten; they're a different workstream. Open an issue if there's a title you'd like to see added.

Open an issue